Raccoon's Riddle


Construct 3 | Class Project | 2025

Gameplay Video of Glory for Goblins

Description

Raccoon’s Riddle is a point click investigation game. As a detective investigating the computer of Randy Rubbish, a raccoon whose 10-year-old daughter has been recently declared missing, Randy is currently the prime suspect. However, there is no hard evidence, so you are looking for anything on his computer. Raccoon’s Riddle was the final project of intermediate game design.

Role: Art Generalist
Tools: Construct 3, Adobe Fresco, Adobe Illustrator

Original Team:
Jorge Rosero (Art generalist, Implementation)
Brodey Cook (Programmer, Video edition, Asset creator)
Ayden K (Character Design, illustration)

Summer 2025 (4 weeks)

Contribuitions


Concept Art

Concept sketch, color palette.
I was tasked to make the original concept of the work area, I also choose to reduce color pallet. I called the “Blueoir”, high contrast and the small use of a complementary color. We wanted a way to maximize output for assets creation while keeping a coherence style between 2 different artists.


2D Assets

Level assets, and Illustrations
I was then tasked to made most of the asset's of the desk. As well as some of the illustration photos of the game. Then I had to implement them into the game engine.


Cork board progression system

Illustration and implementarion
We decide to make a visual way to remeber the characters and information that the player. So I came up with the corkboard that gets updated as the player founds a new pieced of information. I also took care of the implementation of the system.


Reflection

Racoon’s Riddles was the first finished, polished collaborative game experience that I was part of. It was a good learning experience for simple coding and implementation of feedback and sound.

Back Play Game